Philip Fierlinger from New Zealand is the head of design at Xero, a company focused on an online accounting system. For the inaugural Wellington Web Meetup, he gave a presentation with a set of beautiful slides on applying game mechanics to interaction design (for the web in this case) to transform experiences from painful to pleasurable. In his slides he does not concentrate too much on aesthetic aspects of game design, but more on the rules and conditions that are inherent to all games and our human need to expose ourselves to such rule systems for our own personal pleasure. One of the really nice things I could take away from his presentation is that even in banking (as one of the quotes he uses shows), some people consider games equal to high-quality, pleasurable interaction.
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19 Responses to “11 – Designing a Game Changer”
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December 12th, 2009 at 13:38
#ixd Designing a game changer: How game mechanics are leveraged in … http://bit.ly/5sNGTH
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December 13th, 2009 at 18:46
Can you make accounting fun using game mechanics? http://bit.ly/4NiN5F
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December 13th, 2009 at 18:54
Short slide presentation on applying game design mechanics to otherwise tedious/boring activities http://bit.ly/4NiN5F (via @usablelearning)
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December 13th, 2009 at 19:49
Short slide presentation on applying game design mechanics to otherwise tedious/boring activities http://bit.ly/4NiN5F (via @KathySierra)
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December 13th, 2009 at 19:53
Happy surprise when I clicked on a link tweeted by @KathySierra & see it’s our very own @skyrize! He is a rockstar: http://bit.ly/4NiN5F
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December 13th, 2009 at 20:35
@nathanwieler RT @KathySierra: slide presentation on applying game design mechanics to otherwise tedious activities http://bit.ly/4NiN5F
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December 13th, 2009 at 21:16
I’ve said that games lead to better UIs for 15 yrs: applying game design 2 tedious/boring activities http://bit.ly/4NiN5F @usablelearning
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December 14th, 2009 at 02:01
mutabilis
RT @KathySierra: Applying game design mechanics to otherwise tedious activities http://bit.ly/4NiN5F ~ @mutabilis
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December 14th, 2009 at 18:28
what would happen if you applied game design principles (as in http://bit.ly/7ADGeI) to developer testing?
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December 14th, 2009 at 18:30
あぁ、Kent Beck まで.. RT @KentBeck: what would happen if you applied game design principles (as in http://bit.ly/7ADGeI%29 to developer testing?
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December 14th, 2009 at 19:15
http://bit.ly/6LqqB0 applying games design to user interaction design.
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December 14th, 2009 at 23:37
[...] saw an interview with Amy Jo Kim at Mixergy.com about game mechanics,recently. Today i saw Slideshare called Designing a Game Changer by Philip Fierlinger from Xero. At the and of the presentation is short notice that Xero is hiring. [...]
December 15th, 2009 at 00:26
http://tinyurl.com/yd8vg67
Designing a game changer: How game mechanics are leveraged in Interaction Design « The Acagamic
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December 18th, 2009 at 00:45
Transforming Experiences From Painful To Pleasurable -> http://bit.ly/8205a1 ( good case study )
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December 18th, 2009 at 21:31
Transforming Experiences From Painful To Pleasurable -> http://bit.ly/8205a1 ( good case study )
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December 18th, 2009 at 21:32
Transforming Experiences From Painful To Pleasurable – http://bit.ly/8205a1 RT @diego_s
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December 21st, 2009 at 05:45
Transforming Experiences From Painful To Pleasurable – http://bit.ly/8205a1 ( good case study )
This comment was originally posted on Twitter
December 21st, 2009 at 18:46
Transforming Experiences From Painful To Pleasurable – http://bit.ly/8205a1 ( good case study )
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December 23rd, 2009 at 00:29
[...] blog post and associated presentation about bringing aspects of game design to boring tasks; [...]