Advent Calendar 2009

11 - Designing a Game Changer

Philip Fierlinger from New Zealand is the head of design at Xero, a com­pa­ny focused on an online account­ing sys­tem. For the inau­gur­al Wellington Web Meetup, he gave a pre­sen­ta­tion with a set of beau­ti­ful slides on apply­ing game mechan­ics to inter­ac­tion design (for the web in this case) to trans­form expe­ri­ences from painful to plea­sur­able. In his slides he does not con­cen­trate too much on aes­thet­ic aspects of game design, but more on the rules and con­di­tions that are inher­ent to all games and our human need to expose our­selves to such rule sys­tems for our own per­son­al plea­sure. One of the real­ly nice things I could take away from his pre­sen­ta­tion is that even in bank­ing (as one of the quotes he uses shows), some peo­ple con­sid­er games equal to high-qual­i­ty, plea­sur­able inter­ac­tion.

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2 thoughts on “11 - Designing a Game Changer

  1. Pingback: Shaking up e-learning “design” – little help? « The Weblog of (a) David Jones

  2. Pingback: Petr Zaparka » Blog Archive » Hiring as a game

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