Philip Fierlinger from New Zealand is the head of design at Xero, a company focused on an online accounting system. For the inaugural Wellington Web Meetup, he gave a presentation with a set of beautiful slides on applying game mechanics to interaction design (for the web in this case) to transform experiences from painful to pleasurable. In his slides he does not concentrate too much on aesthetic aspects of game design, but more on the rules and conditions that are inherent to all games and our human need to expose ourselves to such rule systems for our own personal pleasure. One of the really nice things I could take away from his presentation is that even in banking (as one of the quotes he uses shows), some people consider games equal to high-quality, pleasurable interaction.

Post to Twitter Post to Delicious Post to Digg Post to Facebook Post to Reddit Post to StumbleUpon

Readers Who Liked This Post Also Read