Situated Play proceedings now online

by The Acagamic

The DiGRA pro­ceed­ings from this year’s con­fer­ence Situated Play are now online at the offi­cial DiGRA site. My favorite picks of the papers there are currently:

This is due to change once I fin­ish read­ing all the papers. :)

  • Gaming DNA: On Narrative and Gameplay Gestalts by Douglas Brown. (Because it is a com­ment on one of Craig’s ear­lier papers. Gotta find out about the critique.)
  • Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback by Andrew Dekker and Erik Champion. (Because we use Half-Life 2 and biofeed­back sys­tems for our research within an EU project here as well.)
  • Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement by Gordon Calleja. (Because he seems to have the same focus area as me: Engagement and Immersion in dig­i­tal games)
  • Developing a pat­tern lan­guage for flow expe­ri­ences in video games by Philippe Lemay. (Because that fac­tors into analysing the game­play expe­ri­ence as a whole as well, which is what I am look­ing at.)
  • Experiential Modes of Game Play by Robert Appelman. (Because he is talk­ing about player data gath­er­ing, which tick­les my fancy!)
  • The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play by Frans Mäyrä. (Because he revises his SCI model of game immer­sion, which I found appealing.)

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