The DiGRA proceedings from this year’s conference Situated Play are now online at the official DiGRA site. My favorite picks of the papers there are currently:

This is due to change once I finish reading all the papers. :)

  • Gaming DNA: On Narrative and Gameplay Gestalts by Douglas Brown. (Because it is a comment on one of Craig’s earlier papers. Gotta find out about the critique.)
  • Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback by Andrew Dekker and Erik Champion. (Because we use Half-Life 2 and biofeedback systems for our research within an EU project here as well.)
  • Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement by Gordon Calleja. (Because he seems to have the same focus area as me: Engagement and Immersion in digital games)
  • Developing a pattern language for flow experiences in video games by Philippe Lemay. (Because that factors into analysing the gameplay experience as a whole as well, which is what I am looking at.)
  • Experiential Modes of Game Play by Robert Appelman. (Because he is talking about player data gathering, which tickles my fancy!)
  • The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play by Frans Mäyrä. (Because he revises his SCI model of game immersion, which I found appealing.)

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