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	<title>Comments on: Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game</title>
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	<link>http://www.acagamic.com/research/eyetracking/gaming-and-eye-tracking-gameplay-experience-in-a-gaze-interaction-game/</link>
	<description>usable game science</description>
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		<title>By: Making Games Accessible for Everyone « The Acagamic</title>
		<link>http://www.acagamic.com/research/eyetracking/gaming-and-eye-tracking-gameplay-experience-in-a-gaze-interaction-game/comment-page-1/#comment-391</link>
		<dc:creator>Making Games Accessible for Everyone « The Acagamic</dc:creator>
		<pubDate>Sun, 20 Dec 2009 17:50:39 +0000</pubDate>
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		<description>[...] switch and may be especially helpful for paraplegic gamers. Common controllers are for example, an eye tracker for gaze interaction, mouth controllers, or a one-handed joystick. For designing a one-switch game, it is important to [...]</description>
		<content:encoded><![CDATA[<p>[...] switch and may be especially helpful for paraplegic gamers. Common controllers are for example, an eye tracker for gaze interaction, mouth controllers, or a one-handed joystick. For designing a one-switch game, it is important to [...]</p>
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