Eye Tracking

Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

Eye track­ing has — for quite a while — attract­ed game researchers to use this excit­ing tech­nol­o­gy to inter­act with new media, espe­cial­ly games, since from a view­point of game acces­si­bil­i­ty, it opens gam­ing up to peo­ple with severe motor dis­abil­i­ties. At the COGAIN con­fer­ence in May, we have pre­sent­ed a paper with results from our 2007 study.

We have test­ed this excit­ing gaze inter­ac­tion tech­nol­o­gy with a game mod cre­at­ed for the game Half-Life 2 (Valve Corporation), in which the play­ers’ task was to suc­cess­ful­ly nav­i­gate through a labyrinthine board­walk area. This was not just some fun and easy design, but we want­ed to chal­lenge play­ers and use eye track­ing as a suc­cess­ful game mechan­ic, which the lat­er eval­u­a­tion sup­port­ed. About 30 play­ers par­tic­i­pat­ed at Swedish com­put­er game fes­ti­val Dreamhack. Preferences of mouse or gaze inter­ac­tion was checked as well as pos­i­tive or neg­a­tive game­play expe­ri­ence. The results show low ten­sion and neg­a­tive affects scores as well as high pos­i­tive chal­lenge, immer­sion and flow rat­ings.

The cor­re­la­tion between spa­tial pres­ence and immer­sion for gaze inter­ac­tion was high and is some­thing we are inves­ti­gat­ing fur­ther. Other gaze gam­ing researchers from the COGAIN con­fer­ence pre­sent­ed a very promis­ing approach to gaze ges­tures and the pos­i­tive press cov­er­age they receive shows that gaze gam­ing is def­i­nite­ly a grow­ing trend to watch, be it for mak­ing games more acces­si­ble or to sim­ply try out nov­el meth­ods of inter­act­ing with a com­put­er game, which Project Natal shows it some­thing of inter­est for the game indus­try as well.

Nacke, L., Stellmach, S., Sasse, D., Lindley, C. A. (2009). Gameplay Experience in a Gaze Interaction Game. In The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most (pp. 49–54). Lyngby, Denmark: The COGAIN Association.

Some more videos con­cerned with game acces­si­bil­i­ty

(Should have post­ed this a while ago, but since it is quite a busy sum­mer, I thought bet­ter post it now than nev­er.)


2 thoughts on “Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

  1. Pingback: Making Games Accessible for Everyone « The Acagamic

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