Combining eye tracking and biometrics with game metrics logging

by The Acagamic

The Research Paper

Based on col­lab­o­ra­tive work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently pub­lished a paper on the inte­gra­tion of game met­rics log­ging with bio­met­ric mea­sures (as well as eye track­ing). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is avail­able in the Lecture Notes in Computer Science (LNCS 5294/2008) book series (ISBN: 978–3-540–88321-0) by Springer Verlag. The paper was based partly on recent dis­tin­guished stu­dent work (pub­lished in the Game Career Guide) con­ducted within the FUGA project and in the Game and Media Arts Lab. I thought, it would a good oppor­tu­nity to share the slides from the pre­sen­ta­tion last year on this blog.

The Research Presentation

More Information on Game Metrics

In my course game sys­tems engi­neer­ing, I also recently talked a lit­tle bit about game met­rics, so I thought, I could add the slides here as well.

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