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	<title>Comments on: Psychophysiology of James Bond in Wired</title>
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	<description>usable game science</description>
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		<title>By: Fun with Steam Statistics &#124; The Acagamic</title>
		<link>http://www.acagamic.com/research/biofeedback/psychophysiology-of-james-bond-in-wired/comment-page-1/#comment-34</link>
		<dc:creator>Fun with Steam Statistics &#124; The Acagamic</dc:creator>
		<pubDate>Sun, 13 Apr 2008 09:34:12 +0000</pubDate>
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		<description>[...] to know how players actually play your game. Where they die. How often they die. Even much further: how they feel when that happens. I hope to see more of these significant gaming statistics become a part of the game development [...]</description>
		<content:encoded><![CDATA[<p>[...] to know how players actually play your game. Where they die. How often they die. Even much further: how they feel when that happens. I hope to see more of these significant gaming statistics become a part of the game development [...]</p>
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		<title>By: Fun with Steam Statistics:</title>
		<link>http://www.acagamic.com/research/biofeedback/psychophysiology-of-james-bond-in-wired/comment-page-1/#comment-23</link>
		<dc:creator>Fun with Steam Statistics:</dc:creator>
		<pubDate>Wed, 09 Apr 2008 21:48:32 +0000</pubDate>
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		<description>[...] to know how players actually play your game. Where they die. How often they die. Even much further: how they feel when that happens. I hope to see more of these significant gaming statistics become a part of the game development [...]</description>
		<content:encoded><![CDATA[<p>[...] to know how players actually play your game. Where they die. How often they die. Even much further: how they feel when that happens. I hope to see more of these significant gaming statistics become a part of the game development [...]</p>
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