Psychophysiology of James Bond in Wired

by The Acagamic

I was very happy to see a Wired arti­cle about our fel­low FUGA part­ners from CKIR and their (by now already 3 years old) research on the dig­i­tal game James Bond, which was played by 36 Finnish stu­dents for their research exper­i­ment. The arti­cle itself was called “The psy­chophys­i­ol­ogy of James Bond: Phasic emo­tional responses to vio­lent video game events” and appeared in the first issue of Volume 8 of the jour­nal “Emotion”.
The cor­rect cita­tion for those of you inter­ested is:

Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S., & Keltikangas-Jarvinen, L. (2008). The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events. Emotion, 8(1), 114-120.

In the study they took aver­ages of EMG (elec­tromyo­graphic) and EDA (elec­tro­der­mal) mea­sures for the sec­onds sur­round­ing a death event of a player. More pre­cisely, they looked at the sec­ond of the event onset and the fol­low­ing six sec­onds. They then con­ducted a con­trast analy­sis of the found aver­ages and sec­onds. Their results con­cluded that they found a rise in skin con­duc­tance, which is more gen­er­ally the sweat level of the skin, so the more you sweat, the more aroused you are. They found this level to increase after the event, so that get­ting killed resulted arousal. They also reported emo­tional valence of facial mus­cles, which was also pos­i­tive, when get­ting killed in the game. I will soon be able to report my find­ings in a sim­i­lar study. But, so long, I hope you read their article.

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