Events, Features May 15th, 2008
So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to you. If you have any questions concerning biofeedback gaming, game usability research or interaction techniques, please do not hesitate to write an email!

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APA citation:
Nacke, Lennart. (2008). Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture. Retrieved March 10, 2010, from The Acagamic Web site: http://www.acagamic.com/work/events/quo-vadis-2008-interaction-and-psychophysiology-gaming-lecture/
Chicago citation:
Nacke, Lennart. 2008. Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture. The Acagamic. http://www.acagamic.com/work/events/quo-vadis-2008-interaction-and-psychophysiology-gaming-lecture/ (accessed March 10, 2010).
Harvard citation:
Nacke, L 2008, Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture, The Acagamic. Retrieved March 10, 2010, from <http://www.acagamic.com/work/events/quo-vadis-2008-interaction-and-psychophysiology-gaming-lecture/>
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