Talks

Speakers who talk about what life has taught them nev­er fail to keep the atten­tion of their lis­ten­ers.” — Dale Carnegie

Queue to GDC's first Keynote

GDC 2007 Keynote

Presentations (2004–2011 [pvis type=“inline” src=“http://dl.dropbox.com/u/5120189/sparkbartalks.js” img=“”]Talks per year[/pvis])

Invited Talks and Keynotes

  1. Biofeedback Gaming: The Future of Game Interaction? Talk at Montréal International Game Summit (MIGS 2012).
  2. Physiological Game Interaction and Game User Research. Queen’s University School of Computing Seminar. March 29, 2012.
  3. On the Usability of Psychophysiological User Research for the Games Industry. 3rd Annual Games User Research Summit. March 6, 2012.
  4. Design Principles for Physiological Gaming. AAPB Symposium. Health Games: Psychophysiology and Biofeedback Applications. AAPB 42nd Annual Scientific Meeting: Psychophysiology and Biofeedback Paths to Resilience. New Orleans, Louisiana, USA. Saturday, March 12, 2011.
  5. Physiological Interaction, Affective Gaming, Fun and User Experience. Invited Talk for Ubisoft Massive. Malmö, Sweden. October 13, 2010.
  6. Affective Computing, Fun and User Experience in Digital Gaming. Invited Talk in Informatik-Kolloquium RWTH Aachen University orga­nized by The Media Computing Group. September 30, 2010. [PDF]
  7. Affective Ludology and more: From Games to User Research. Presentation for SAP Connect. SAP Labs Canada, Montréal. July 21, 2010.
  8. Affective Ludology: Researching Fun, Affect, and User Experience in Games. Serious games sem­i­nar pre­sen­ta­tion for ERPsim Lab at HEC Montréal. June 8, 2010.
  9. Affective Ludology: Researching Fun, Affect, and User Experience in Games. Research (CIM-REPARTI) Seminar Presentation at the McGill Centre for Intelligent Machines. June 7, 2010. [link]
  10. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. Keynote at GameDays Conference 2010: Serious Games for Sports and Health. Darmstadt, Germany. March 25, 2010. [link]
  11. Affective Ludology: Reflecting on Fun, Physiological Measurement, and User Experience in Interactive Entertainment. University of Saskatchewan, Department of Computer Science. January 29, 2010. [link]
  12. Affective Ludology: Game Usability Research and KOM.” Invited pre­sen­ta­tion at TU Darmstadt, Multimedia Communications Lab, Germany. January, 22.
  13. Affective Ludology: Reflecting on Fun, Measurement, and User Experience in Interactive Entertainment.” Invited pre­sen­ta­tion at University Duisburg-Essen (Interdisciplinary Games Research: DUE you play?), Germany. December 7, 2009. [link, abstract (PDF)]
  14. Affective Ludology: Thoughts on Measuring User Experience in Interactive Entertainment.” Invited pre­sen­ta­tion at the Center for Computer Game Research of the IT University Copenhagen, Denmark. November 19, 2009. [link]
  15. Next Generation Testing: Biometric Analysis of Player Experience”, pre­sen­ta­tion at the GDC Canada 2009, Vancouver, CA, in the track “Finalling”. May 12, 2009. [link, slides]
  16. Game Experience: Components and Methods of Measurement”, invit­ed pre­sen­ta­tion at the sec­ond FUGA Mini Symposium at Helsinki Institute for Information Technology, Finland. April 3, 2009. [link [DOC]]
  17. Measuring play­ers’ expe­ri­ence of games and real-time sim­u­la­tions”, invit­ed pre­sen­ta­tion at the iTEC08, Darmstadt, Germany, in the ses­sion “Serious Games” on track “Hot Topic: Games”. November 6, 2008. [link, slides (PDF)]
  18. Future Game Design: Biofeedback and Player Experience”, ref­er­eed sem­i­nar pre­sen­ta­tion at Futureplay 2008, Toronto, Canada. November 3, 2008.
  19. How eye track­ing and psy­chophys­i­o­log­i­cal data log­ging improves game design” (new sci­en­tif­ic met­rics for game design) Invited pre­sen­ta­tion at Fraunhofer IGD. Darmstadt, Germany. July 15, 2008. [link]
  20. Experimental game stud­ies — What are those and why would you want to do them? Invited lec­ture as part of the course “Forschungsgegenstand Computerspiele” at the Institut für Publizistik, Mainz University. Mainz, Germany. July 9, 2008. [link]
  21. So, why would you want to be a game researcher? Invited pre­sen­ta­tion at game devel­op­er Reakktor Media GmbH. Hannover, Germany. July 7, 2008. [link]
  22. Game Experience Research — How to gath­er valu­able infor­ma­tion from play­ers. Invited talk at the Institute for Media and Communication Research, TU Ilmenau, Ilmenau, Germany. July 2, 2008.
  23. Evaluating Game Usability — How game research will change the face of soft­ware appli­ca­tions. Invited talk at the user inter­face col­lo­qui­um. Computational visualistics/Software engi­neer­ing group, University of Magdeburg. Magdeburg, Germany. June 30, 2008. [slides]
  24. Full day invit­ed game research sem­i­nar: “Game Experience Logging — Tools and Techniques” in the course Game Design II 07 at the Games Academy GmbH. Berlin, Germany. June 12, 2008. [link]
  25. Focus on your play­ers — Psychophysiological play­er expe­ri­ence log­ging as a pow­er­ful tool for game­play analy­sis. Presentation at the Quo Vadis German Game Developer Conference. Berlin, Germany. May 7, 2008. [slides]
  26. Game Design and Player Emotions. Invited talk at FUGA mini-sym­po­sium at the Helsinki Institute for Information Technology (HIIT). Helsinki (Espoo), Finland. April 24, 2008. [link]
  27. Focus on your play­ers — An approach to Game Design and Development — Invited talk at the School of Future Entertainment. Karlshamn, Sweden. March 3, 2008. [link, slides]
  28. The Fun of Gaming: Measuring the Human Experience of Media Enjoyment”. Presentation at Quo Vadis Entwicklerkonferenz. Berlin, Germany. 2007.
  29. Principles of iter­a­tive devel­op­ment with­in games. Lecture with­in the course Advanced Game Design. Högskolan på Gotland. Visby, Sweden. 2007.
  30. Lean, effec­tive and sci­en­tif­ic pre­sen­ta­tions. Lecture with­in the course Advanced Game Design. Högskolan på Gotland. Visby, Sweden. 2007.

Press, Media, and News

  • Game Development Essentials, Third Edition (Novak, J., 2011). Several small inter­view answers.
  • ACM XRDS (September 2011): The sen­so­ri­um. Interview.
  • New Scientist (Volume: 210, Issue: 2808, Pages: 24–25, 16 April 2011): Emotional video gam­ing makes the action real. Available online.
  • WDR (2010): Wenn Computer nicht mehr ner­ven [When com­put­ers stop being annoy­ing]. Published Monday, September 14, 2010. [Available online in German]
  • Sydöstran (2010): Idag blir han dok­tor på dataspel [Today he will be a doc­tor of com­put­er games]. Published Monday, January 18, 2010. [Available online in Swedish]
  • Karlshamns Allehanda [Blekinge Läns Tidning] (2010): Doktor i Datorspel [Doctor in Digital Games]. Front Page Article [Scan (Swedish)]. Published Tuesday, January 19, 2010. [Scanned Article (Swedish)]
  • Sveriges Radio P4 Blekinge (2009): Äldre gillar fak­tiskt dataspel [The elder­ly actu­al­ly love video games]. Radio Interview with Rebecka Gyllin. Published Wednesday, September 30, 2009. [Available online in Swedish]
  • Videnskab.dk (2009): Dine øjne skal dræbe [Your eyes shall kill]. Published online on May, 28, 2009. [Available online in Danish and Norwegian]
  • Golem.de (2008): EEG, Eyetracking und Blutdruck: Spiele-Testing für Profis [EEG, Eye Tracking and Blood Pressure: Game Testing for Professionals]. Online Article in German IT Magazine Golem. [Available online in German]
  • Sydöstran (2007): Forskare jagar det roli­ga i dataspel [Scientists hunt down the fun in video games]. Published September 11, 2007. [Available online in Swedish]
  • Nacke, L., Hartmann, K., Röber, N., Yatim, M.H.M. and Masuch, M. (2006) Universität Magdeburg: Akademische Spieleforschung [University of Magdeburg: Academic Game Research] Published in /GameStar/dev mag­a­zine, sec­tion Campus/Studium. Issue: 01/2006. [PDF (German)]