Me, briefly
I am a Phd Candidate in Digital Game Development at the BTH Game and Media Arts Laboratory in Sweden.
Student member of the IGDA, the UPA and the ACM SIGCHI.
Research Interests
- Psychophysiological measurement of gameplay experience
- Game usability
- Innovative interaction techniques in games
- Cognitive constructs of attention, flow, immersion, and engagement
Publications
Nacke, L., Lindley, C., & Stellmach, S. (2008). Log who’s playing: psychophysiological game analysis made easy through event logging. Paper presented at the International conference on Fun and Games 2008. [link]
Nacke, L., & Lindley, C. (2008). Boredom, Immersion, Flow - A pilot study investigating player experience. In Proceedings of IADIS International Conference Gaming 2008: Design for engaging experience and social interaction. IADIS Press. Amsterdam, The Netherlands. July 25-27, 2008. (103-107). ISBN: 978-972-8924-64-5 [link]
Nacke, L. (2008). Focus on your players – psychophysiological player experience logging as a powerful tool for gameplay analysis. To be published in the Quo Vadis Entwicklerkonferenz 2008 Reader. [link]
Lindley C. A., Nacke, L., and Sennersten C. (2007). What does it mean to understand gameplay? First Symposium on Ludic Engagement Designs for All. Aalborg University Esbjerg, Denmark. [link]
Nacke, L. (2007). The Fun of Gaming: Measuring the Human Experience of Media Enjoyment published in the Quo Vadis Entwicklerkonferenz 2007 Reader.
Yatim, M.; Nacke, L., Masuch, M. Improving Game Design by Understanding the Gender Differences: The Cognitive Approach. International Conference on Gender in Educational Games and Gender Sensitive Approaches to E-Learning 2006, Donau University Krems, Austria, 2006.
Nacke, L.. Facilitating the Education of Game Development. Department of Simulation and Graphics. Magdeburg, Otto-von-Guericke University. Diplom (Master’s Thesis): 153, 2005. [PDF]
Masuch, M.; Nacke, L. Power and peril of teaching game programming - Mehdi, Quasim (Ed.); Gough, Norman (Ed.: Computer games: artificial intelligence, design and education (5th Game-on international conference Reading, UK, 8-10 November 2004). CGAIDE. Wolverhampton: Univ., 2004, S. 347 - 351
McCallum, S.; Makie, J. and Nacke, L., 2004. Creating a Computer Game Design Course. In Proceedings of the New Zealand Game Developers Conference. NZGDC
Presentations, seminars, position papers and talks
“How eye tracking and psychophysiological data logging improves game design” (new scientific metrics for game design) Invited presentation at Fraunhofer IGD. Darmstadt, Germany. July 15, 2008. [link]
Experimental game studies - What are those and why would you want to do them? Invited lecture as part of the course “Forschungsgegenstand Computerspiele” at the Institut für Publizistik, Mainz University. Mainz, Germany. July 9, 2008. [link]
So, why would you want to be a game researcher? Invited presentation at game developer Reakktor Media GmbH. Hannover, Germany. July 7, 2008. [link]
Game Experience Research - How to gather valuable information from players. Invited talk at the Institute for Media and Communication Research, TU Ilmenau, Ilmenau, Germany. July 2, 2008.
Evaluating Game Usability - How game research will change the face of software applications. Invited talk at the user interface colloquium. Computational visualistics/Software engineering group, University of Magdeburg. Magdeburg, Germany. June 30, 2008. [slides]
Nacke, L. (2008). A Methodology for Psychophysiological Player Logging. Position paper presented at the Nordic Game Research Network PhD Seminar: Game Research Methods, Aalborg, Denmark. June 18, 2008. [link]
Full day invited game research seminar: “Game Experience Logging - Tools and Techniques” in the course Game Design II 07 at the Games Academy GmbH. Berlin, Germany. June 12, 2008. [link]
Focus on your players - Psychophysiological player experience logging as a powerful tool for gameplay analysis. Presentation at the Quo Vadis German Game Developer Conference. Berlin, Germany. May 7, 2008. [slides]
Game Design and Player Emotions. Invited talk at FUGA mini-symposium at the Helsinki Institute for Information Technology (HIIT). Helsinki (Espoo), Finland. April 24, 2008. [link]
Focus on your players - An approach to Game Design and Development - Invited talk at the School of Future Entertainment. Karlshamn, Sweden. March 3, 2008. [link]
“The Fun of Gaming: Measuring the Human Experience of Media Enjoyment”. Presentation at Quo Vadis Entwicklerkonferenz. Berlin, Germany. 2007.
Principles of iterative development within games. Lecture within the course Advanced Game Design. Högskolan på Gotland. Visby, Sweden. 2007.
Lean, effective and scientific presentations. Lecture within the course Advanced Game Design. Högskolan på Gotland. Visby, Sweden. 2007.
Student Supervision
- A lightweight programming framework for psychophysiological data analysis of game play behavior and player profiling (D. Sasse). Master’s Thesis Supervisor. (BTH)
- Developing a psychophysiological logging system for use in a digital game modification (S. Stellmach). Internship Advisor. (BTH)
- Development of a scalable network architecture for a distributed system of virtual agents (J. Fietz). Master’s Thesis Advisor. (Uni Magdeburg)
- Project planning in game development using Phenomics “Spellforce II” as an example (N. Koch). Master’s Thesis Advisor. (Uni Magdeburg)
- Evaluation of game engines for HBR scenarios (D. Gottschlag). Internship Advisor. (Uni Magdeburg)
- Design and Development of Learning Games as part of a Collaboration Project with the FGG Elbe (M. Freisleben). Internship Advisor. (Uni Magdeburg)
- Founded the Acagamics, an IGDA student club at Magdeburg University
Teaching
- Game Systems Engineering (BTH)
- Introduction to Game Development (Uni Magdeburg)
- Seminar Serious Games (Uni Magdeburg)
- Game Design (Uni Magdeburg)
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