I develop new interaction modalities for affective gaming, using novel natural interaction technique with motion recognition and sensor input. I also analyse user interaction in entertainment systems often with questionnaires, interviews, and physiological sensors (e.g., brainwaves, muscle and skin conductance sensors, eye tracking).
Affective Computing
Affective Computing
I am working on systems that recognize the physiological state of the user and develop appropriate system responses for a more natural interaction. Emotion recognition enables us to develop systems that are more engaging.
Game Design & Gamification
Game Design
I am interested in game design and development methodologies, especially game design atoms or building blocks. This includes using game design elements, as gamification and playful design, for desktop software.
Data Analysis & Triangulation Tools
Data Analysis Tools
I develop methods and tools for evaluating player emotion and attention, game metrics, telemetry, tracking, evaluation, and for visual analyses of player behavior. Most of these tools allows quick insights into player behavior.
Gameplay Experience
Player Experience
I am an advocate for game user research and user experience methods to improve the game design process. I have also worked on theoretical models for understanding gameplay or player experience.
Player Psychology
Psychology of Gaming
I have studied motivational and learning effects of games that are created for purposes other than pure entertainment. I am also interested in emotional benefits of engagement in gaming and cognitive processes such as attention and awareness in collaborative gaming.