Me, briefly

Be who you are and say what you feel because those who mind don’t mat­ter and those who mat­ter don’t mind.” — Dr. Seuss

Dr. Lennart E. NackeI am an Associate Professor and Research Director of the HCI Games Group at the University of Waterloo in Canada. Before that I worked as an Assistant Professor at UOIT and as a Postdoc in the inter­ac­tion lab of the University of Saskatchewan. I have a Ph.D. in game devel­op­ment and love to work in human-com­put­er inter­ac­tion and game design. My Google Scholar pro­file shows my lat­est research.

Select publications

  1. Nacke, L.. (2013). An Introduction to Physiological Player Metrics for Evaluating Games. In Seif El-Nasr, M., Drachen, A., & Canossa, A. (Eds.), In Game Analytics (pp. 585–619). Springer London. DOI10.1007/978–1-4471–4769-5_26 [PDF]
  2. Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G.. (2013). How does it play bet­ter?: explor­ing user test­ing and bio­met­ric sto­ry­boards in games user research. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13). ACM, New York, NY, USA, 1499–1508. DOI10.1145/2470654.2466200 [PDF]
  3. Nacke, L. E., Kalyn, M., Lough, C. and Mandryk, R. L. (2011) Biofeedback game design: using direct and indi­rect phys­i­o­log­i­cal con­trol to enhance game inter­ac­tion. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 103–112. DOI10.1145/1978942.1978958 [PDF]
  4. Engl, S., & Nacke, L. E.. (2012). Contextual Influences on Mobile Player Experience – A Game User Experience Model. Entertainment Computing 4(1). February 2013, Pages 83–91. DOI: 10.1016/j.entcom.2012.06.001 [PDF]
  5. Nacke, L.E. (2010). Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Future Play 2010, Vancouver, BC. 159–166. DOI:10.1145/1920778.1920801 [PDF]

News featuring my research

Videos (Virtual Speaker Series 2013)

Feedback from Twitter (course or conference related)

Professional mem­ber­ships I have include the ACM SIGCHI, the IEEE Task Force on Player Satisfaction Modeling, the IEEE Game Engineering Special Interest Group. You can find me on and Twitter.