Me, briefly

“Be who you are and say what you feel because those who mind don’t matter and those who matter don’t mind.” — Dr. Seuss

Dr. Lennart E. NackeI am an Assistant Professor and Research Director of the HCI Games Group in the Faculty of Business and Information Technology at the University of Ontario Institute of Technology (UOIT) in Canada. Before that I worked as a postdoc in the interaction lab of the University of Saskatchewan. I have a Ph.D. in game development and love to work in human-computer interaction and game design. My Google Scholar profile shows my latest research.

Select publications

  1. Nacke, L.. (2013). An Introduction to Physiological Player Metrics for Evaluating Games. In Seif El-Nasr, M., Drachen, A., & Canossa, A. (Eds.), In Game Analytics (pp. 585-619). Springer London. DOI: 10.1007/978-1-4471-4769-5_26 [PDF]
  2. Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G.. (2013). How does it play better?: exploring user testing and biometric storyboards in games user research. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13). ACM, New York, NY, USA, 1499-1508. DOI: 10.1145/2470654.2466200 [PDF]
  3. Nacke, L. E., Kalyn, M., Lough, C. and Mandryk, R. L. (2011) Biofeedback game design: using direct and indirect physiological control to enhance game interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 103-112. DOI: 10.1145/1978942.1978958 [PDF]
  4. Engl, S., & Nacke, L. E.. (2012). Contextual Influences on Mobile Player Experience – A Game User Experience Model. Entertainment Computing 4(1). February 2013, Pages 83–91. DOI: 10.1016/j.entcom.2012.06.001 [PDF]
  5. Nacke, L.E. (2010). Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Future Play 2010, Vancouver, BC. 159-166. DOI:10.1145/1920778.1920801 [PDF]

News featuring my research

Videos (Virtual Speaker Series 2013)

Feedback from Twitter (course or conference related)

Professional memberships I have include the ACM SIGCHI, the IEEE Task Force on Player Satisfaction Modeling, the IEEE Game Engineering Special Interest Group. You can find me on and Twitter.