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	<title>Comments on: Shoot To Thrill – Biofeedback in Games and Player Experience</title>
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	<link>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/</link>
	<description>usable game science</description>
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		<title>By: Player Engagement, In-Game Advertising, Neuromarketing and User Experience « The Acagamic</title>
		<link>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/comment-page-1/#comment-298</link>
		<dc:creator>Player Engagement, In-Game Advertising, Neuromarketing and User Experience « The Acagamic</dc:creator>
		<pubDate>Fri, 04 Dec 2009 10:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.acagamic.com/?p=100#comment-298</guid>
		<description>[...] cognitive, and affective responses to marketing stimuli.&#8221; While I remain skeptic (as I did with EmSense) of the &#8220;quantemo physiological index = heart rate + respiratory rate + galvanic skin [...]</description>
		<content:encoded><![CDATA[<p>[...] cognitive, and affective responses to marketing stimuli.” While I remain skeptic (as I did with EmSense) of the “quantemo physiological index = heart rate + respiratory rate + galvanic skin [...]</p>
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		<title>By: Bryan Rayner</title>
		<link>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/comment-page-1/#comment-169</link>
		<dc:creator>Bryan Rayner</dc:creator>
		<pubDate>Thu, 02 Apr 2009 01:47:09 +0000</pubDate>
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		<description>What I want to see is them try doing a similar test with Jason Roher&#039;s games, or Braid, or Flower, Cloud.

I guess it&#039;s all coming back to the Theory of Fun, eh?

Good luck with your PhD!</description>
		<content:encoded><![CDATA[<p>What I want to see is them try doing a similar test with Jason Roher’s games, or Braid, or Flower, Cloud.</p>
<p>I guess it’s all coming back to the Theory of Fun, eh?</p>
<p>Good luck with your PhD!</p>
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		<title>By: Libby &#124; stress relief</title>
		<link>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/comment-page-1/#comment-154</link>
		<dc:creator>Libby &#124; stress relief</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.acagamic.com/?p=100#comment-154</guid>
		<description>This is a very informative article. I had no idea that so much thought went into the set up of the games. I just know it&#039;s a great stress relief to play and escape.</description>
		<content:encoded><![CDATA[<p>This is a very informative article. I had no idea that so much thought went into the set up of the games. I just know it’s a great stress relief to play and escape.</p>
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	<item>
		<title>By: Lennart</title>
		<link>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/comment-page-1/#comment-123</link>
		<dc:creator>Lennart</dc:creator>
		<pubDate>Fri, 06 Feb 2009 23:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.acagamic.com/?p=100#comment-123</guid>
		<description>BTW: Their article is now &lt;a href=&quot;http://www.gamasutra.com/view/feature/3868/shoot_to_thrill_biosensory_.php&quot; title=&quot;Shoot to thrill&quot; rel=&quot;nofollow&quot;&gt;up at Gamasutra&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>BTW: Their article is now <a href="http://www.gamasutra.com/view/feature/3868/shoot_to_thrill_biosensory_.php" title="Shoot to thrill" rel="nofollow">up at Gamasutra</a>.</p>
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