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	<title>The Acagamic &#187; Work</title>
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	<link>http://www.acagamic.com</link>
	<description>usable game science</description>
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		<title>Now also blogging at Physiological Computing</title>
		<link>http://www.acagamic.com/broadcast/now-also-blogging-at-physiological-computing/</link>
		<comments>http://www.acagamic.com/broadcast/now-also-blogging-at-physiological-computing/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 18:00:39 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[bbi]]></category>
		<category><![CDATA[CHI]]></category>
		<category><![CDATA[physiocom]]></category>
		<category><![CDATA[physiological computing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=757</guid>
		<description><![CDATA[	
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I recently organized a CHI workshop on Brain and Body Interfaces together with Kiel and Steve from PhysiologicalComputing.net. We have been talking about common interests for a while now and it was great to organize this workshop together as it is the second one on this topic at CHI that I was involved in. Since [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>My GDC Canada Experience - Day Two</title>
		<link>http://www.acagamic.com/work/events/my-gdc-canada-experience-day-two/</link>
		<comments>http://www.acagamic.com/work/events/my-gdc-canada-experience-day-two/#comments</comments>
		<pubDate>Sun, 17 May 2009 23:01:29 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[bartle]]></category>
		<category><![CDATA[Biometrics]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Exergames]]></category>
		<category><![CDATA[Future Play]]></category>
		<category><![CDATA[gamemetrics]]></category>
		<category><![CDATA[GDC Canada]]></category>
		<category><![CDATA[keynote]]></category>
		<category><![CDATA[metrics]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=267</guid>
		<description><![CDATA[	
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Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one. Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would even top my experience. First, of course, I went to see the keynote by Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk about [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>My GDC Canada Experience - Day One</title>
		<link>http://www.acagamic.com/work/events/my-gdc-canada-experience-day-one/</link>
		<comments>http://www.acagamic.com/work/events/my-gdc-canada-experience-day-one/#comments</comments>
		<pubDate>Sun, 17 May 2009 22:15:54 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[gamemetrics]]></category>
		<category><![CDATA[GDC Canada]]></category>
		<category><![CDATA[JUICE]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[TRUE]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=261</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=My+GDC+Canada+Experience+-+Day+One&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Events&amp;rft.source=The+Acagamic&amp;rft.date=2009-05-17&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/work/events/my-gdc-canada-experience-day-one/&amp;rft.language=English"></span>
Photo by Lennart (Creative Commons Attribution 2.0 Generic License) Just came back from joint conferences GDC Canada and Future Play, a combination of events that I would like to call the perfect game-industry-academia cocktail mixed by some very talented Canadians. I had the pleasure to speak at both events about the subject I am passionate [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>7 Killer Tips for Making a Game in 48 Hours from Global Game Jam</title>
		<link>http://www.acagamic.com/work/events/7-killer-tips-for-making-a-game-in-48-hours/</link>
		<comments>http://www.acagamic.com/work/events/7-killer-tips-for-making-a-game-in-48-hours/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 14:54:41 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[ggj]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=216</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=7+Killer+Tips+for+Making+a+Game+in+48+Hours+from+Global+Game+Jam&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Events&amp;rft.source=The+Acagamic&amp;rft.date=2009-02-01&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/work/events/7-killer-tips-for-making-a-game-in-48-hours/&amp;rft.language=English"></span>
Jam — Not Crushed Fruit If you are studying game development or just are a hobby programmer, chances are that you have heard about the Nordic Game Jam, which is a gathering of people interested in game development that camp together and create a game around the clock for a few days (usually a weekend) [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Internationalisation Travelogue</title>
		<link>http://www.acagamic.com/work/events/internationalisation-travelogue/</link>
		<comments>http://www.acagamic.com/work/events/internationalisation-travelogue/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 14:12:11 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=76</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=Internationalisation+Travelogue&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Events&amp;rft.source=The+Acagamic&amp;rft.date=2008-06-24&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/work/events/internationalisation-travelogue/&amp;rft.language=English"></span>
The summer is hot — not only in terms of weather or the wonderful German soccer team, but also considering the amount of lectures I will be giving during my stay here in Germany, mostly at the IJK in Hannover. My stay was kicked off two weeks ago, when I met competent German addiction researcher [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture</title>
		<link>http://www.acagamic.com/work/events/quo-vadis-2008-interaction-and-psychophysiology-gaming-lecture/</link>
		<comments>http://www.acagamic.com/work/events/quo-vadis-2008-interaction-and-psychophysiology-gaming-lecture/#comments</comments>
		<pubDate>Thu, 15 May 2008 08:01:03 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[neurotechnology]]></category>
		<category><![CDATA[psychophysiology]]></category>
		<category><![CDATA[quo vadis]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=70</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=Quo+Vadis+2008%3A+Interaction+and+Psychophysiology+Gaming+Lecture&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Events&amp;rft.subject=Features&amp;rft.source=The+Acagamic&amp;rft.date=2008-05-15&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/work/events/quo-vadis-2008-interaction-and-psychophysiology-gaming-lecture/&amp;rft.language=English"></span>
So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin</title>
		<link>http://www.acagamic.com/work/events/psychophysiological-game-testing-lecture-at-quo-vadis-developer-conference-in-berlin/</link>
		<comments>http://www.acagamic.com/work/events/psychophysiological-game-testing-lecture-at-quo-vadis-developer-conference-in-berlin/#comments</comments>
		<pubDate>Sat, 10 May 2008 00:07:38 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[eeg]]></category>
		<category><![CDATA[emg]]></category>
		<category><![CDATA[eyetracking]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[heart-rate]]></category>
		<category><![CDATA[measurement]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[psychophysiology]]></category>
		<category><![CDATA[quo vadis]]></category>
		<category><![CDATA[scientific method]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=69</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=Psychophysiological+Game+Testing+Lecture+at+Quo+Vadis+Developer+Conference+in+Berlin&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Events&amp;rft.source=The+Acagamic&amp;rft.date=2008-05-10&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/work/events/psychophysiological-game-testing-lecture-at-quo-vadis-developer-conference-in-berlin/&amp;rft.language=English"></span>
After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Presentation at School of Future Entertainment</title>
		<link>http://www.acagamic.com/work/presentation-at-school-of-future-entertainment/</link>
		<comments>http://www.acagamic.com/work/presentation-at-school-of-future-entertainment/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 09:49:00 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[school]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/2008/03/presentation-at-school-of-future-entertainment/</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=Presentation+at+School+of+Future+Entertainment&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Work&amp;rft.source=The+Acagamic&amp;rft.date=2008-03-10&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/work/presentation-at-school-of-future-entertainment/&amp;rft.language=English"></span>
Last week, I had the pleasure of being invited to the School of Future Entertainment in Sweden for a presentation (remember my tips on a lean, effective, scientific presentation). The talk was given as part of their local game concept challenge and my aim was to inspire them to not only collaborate with themselves, but [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Short video on our Dreamhack 2007 experiments</title>
		<link>http://www.acagamic.com/broadcast/short-video-on-our-dreamhack-2007-experiments/</link>
		<comments>http://www.acagamic.com/broadcast/short-video-on-our-dreamhack-2007-experiments/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 14:07:12 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[dreamhack]]></category>
		<category><![CDATA[eeg]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[eyetracking]]></category>
		<category><![CDATA[gsr]]></category>
		<category><![CDATA[videos]]></category>

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Note to self: Should really update this blog more often. Nevertheless, the reason for my prolonged absence is usually rooted in workload excess. So, in this case, I would like to show you a video of our Dreamhack experiment, which can be seen as sort of a predecessor on what I will be experimenting with [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What jobs are there in the games industry?</title>
		<link>http://www.acagamic.com/broadcast/what-jobs-are-there-in-the-games-industry/</link>
		<comments>http://www.acagamic.com/broadcast/what-jobs-are-there-in-the-games-industry/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 17:14:12 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Broadcast]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/2007/11/what-jobs-are-there-in-the-games-industry/</guid>
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	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=What+jobs+are+there+in+the+games+industry%3F&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Broadcast&amp;rft.subject=Work&amp;rft.source=The+Acagamic&amp;rft.date=2007-11-12&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/broadcast/what-jobs-are-there-in-the-games-industry/&amp;rft.language=English"></span>
People often come to me asking if I know any good books or sources to give a beginner a good little overview of the jobs out there in the games industry. While I know many books on many specialties, most of which feature a decent overview of the game industry jobs and application areas, the [...]]]></description>
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