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My GDC Canada Experience – Day Two

Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one. Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would even top my experience. First, of course, I went to see the keynote by Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk about [...]

My GDC Canada Experience – Day One

Photo by Lennart (Creative Commons Attribution 2.0 Generic License) Just came back from joint conferences GDC Canada and Future Play, a combination of events that I would like to call the perfect game-industry-academia cocktail mixed by some very talented Canadians. I had the pleasure to speak at both events about the subject I am passionate [...]

7 Killer Tips for Making a Game in 48 Hours from Global Game Jam

Jam – Not Crushed Fruit If you are studying game development or just are a hobby programmer, chances are that you have heard about the Nordic Game Jam, which is a gathering of people interested in game development that camp together and create a game around the clock for a few days (usually a weekend) [...]

Internationalisation Travelogue

The summer is hot – not only in terms of weather or the wonderful German soccer team, but also considering the amount of lectures I will be giving during my stay here in Germany, mostly at the IJK in Hannover. My stay was kicked off two weeks ago, when I met competent German addiction researcher [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]

Game Conference Planning 2008

After receiving a travel budget from my University for the first time, I came to sit down and have a look at potentially interesting conferences for the young game academics among us. Now, with so many different focus areas within games your planning might differ. Nevertheless, I though it would be nice to share some [...]

GDC 2007 Day One Roundup

Sunday, March 4 After a horribly long flight through Sweden, Denmark and Germany, we finally reached San Francisco Sunday night after spending more than a day in total for all traveling. While all the flights went very smooth in terms of connections, it still was a canned feeling especially on the flight to the US, [...]