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My GDC Canada Experience – Day Two
Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one. Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would even top my experience. First, of course, I went to see the keynote by Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk about [...]
My GDC Canada Experience – Day One
Photo by Lennart (Creative Commons Attribution 2.0 Generic License) Just came back from joint conferences GDC Canada and Future Play, a combination of events that I would like to call the perfect game-industry-academia cocktail mixed by some very talented Canadians. I had the pleasure to speak at both events about the subject I am passionate [...]
7 Killer Tips for Making a Game in 48 Hours from Global Game Jam
Jam – Not Crushed Fruit If you are studying game development or just are a hobby programmer, chances are that you have heard about the Nordic Game Jam, which is a gathering of people interested in game development that camp together and create a game around the clock for a few days (usually a weekend) [...]
Internationalisation Travelogue
The summer is hot – not only in terms of weather or the wonderful German soccer team, but also considering the amount of lectures I will be giving during my stay here in Germany, mostly at the IJK in Hannover. My stay was kicked off two weeks ago, when I met competent German addiction researcher [...]
Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture
So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]
Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference). While last year, [...]
Presentation at School of Future Entertainment
Last week, I had the pleasure of being invited to the School of Future Entertainment in Sweden for a presentation (remember my tips on a lean, effective, scientific presentation). The talk was given as part of their local game concept challenge and my aim was to inspire them to not only collaborate with themselves, but [...]
Short video on our Dreamhack 2007 experiments
Note to self: Should really update this blog more often. Nevertheless, the reason for my prolonged absence is usually rooted in workload excess. So, in this case, I would like to show you a video of our Dreamhack experiment, which can be seen as sort of a predecessor on what I will be experimenting with [...]
