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	<title>The Acagamic &#187; Advent Calendar 2009</title>
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	<link>http://www.acagamic.com</link>
	<description>usable game science</description>
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		<title>24 - Merry Christmas</title>
		<link>http://www.acagamic.com/specials/advent-2009/24-merry-christmas/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/24-merry-christmas/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 13:01:25 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=445</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=24+-+Merry+Christmas&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-24&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/24-merry-christmas/&amp;rft.language=English"></span>
Slideshare is down. Merry Christmas!]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/24-merry-christmas/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>23 - Happiness - The State of The Art</title>
		<link>http://www.acagamic.com/specials/advent-2009/23-happiness-the-state-of-the-art/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/23-happiness-the-state-of-the-art/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:40:40 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[happiness]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=443</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=23+-+Happiness+-+The+State+of+The+Art&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-23&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/23-happiness-the-state-of-the-art/&amp;rft.language=English"></span>
Alexei Kapterev is a visual communication specialist and presentation design consultant, who has assembled a great presentation on the current state of the art of happiness research. As part of this presentation he revisits central ideas of positive psychology, such as Flow, which have been discussed prominently in game research, especially game experience research as [...]]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/23-happiness-the-state-of-the-art/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>22 - The Future of Work</title>
		<link>http://www.acagamic.com/specials/advent-2009/22-the-future-of-work/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/22-the-future-of-work/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 22:48:49 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=438</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=22+-+The+Future+of+Work&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-22&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/22-the-future-of-work/&amp;rft.language=English"></span>
Jeff Brenman’s talk about the future of work is a very inspiring and great presentation (he works at a presentation consulting firm) that might come off as a little bit off topic here, but substantially most of the changing circumstances of our working lives mentioned in his talk are due to the people growing up [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>21 - Game User Research: Making Games Better</title>
		<link>http://www.acagamic.com/specials/advent-2009/21-game-user-research-making-games-better/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/21-game-user-research-making-games-better/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 18:10:27 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[gur]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[playability]]></category>
		<category><![CDATA[player experience]]></category>
		<category><![CDATA[QA]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=433</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=21+-+Game+User+Research%3A+Making+Games+Better&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-21&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/21-game-user-research-making-games-better/&amp;rft.language=English"></span>
Today, we have more of a slide collection. But the main featured presentation is the one from Graham McAllister, who is a researcher in video game usability at the University of Sussex in the UK and also runs the company Vertical Slice that specializes in User Experience (UX; human perspective, not quality assurance) testing for [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>20 - Making Games Accessible for Everyone</title>
		<link>http://www.acagamic.com/specials/advent-2009/20-making-games-accessible-for-everyone/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/20-making-games-accessible-for-everyone/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 17:47:43 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[able gamers]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[blind hero]]></category>
		<category><![CDATA[disabillity]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[game accessibility]]></category>
		<category><![CDATA[games for health]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[impaired]]></category>
		<category><![CDATA[one button]]></category>
		<category><![CDATA[one switch]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[silver gamer]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=424</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=20+-+Making+Games+Accessible+for+Everyone&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-20&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/20-making-games-accessible-for-everyone/&amp;rft.language=English"></span>
Eelke Folmer is a prominent game researcher, concerned with game accessibility at the University of Nevada, Reno. At the Games For Health Conference 2009, he gave a talk about his areas of research and an introduction to game accessibility in general. His argument is that games as a major force of culture should not exclude [...]]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/20-making-games-accessible-for-everyone/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>19 - What Can We Learn From Computer Games?</title>
		<link>http://www.acagamic.com/specials/advent-2009/19-what-can-we-learn-from-computer-games/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/19-what-can-we-learn-from-computer-games/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 17:14:07 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[complex]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=418</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=19+-+What+Can+We+Learn+From+Computer+Games%3F&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-19&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/19-what-can-we-learn-from-computer-games/&amp;rft.language=English"></span>
As a natural follow-up to yesterday’s slide deck, we have Mary and Douglas Kiang’s presentation on digital games for the body, mind and soul today. Their talk outlines 21st Century skills expected from this generation, such as creativity, innovation, problem-solving, communication, and collaboration. If that does not sound like the core activities you do in [...]]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/19-what-can-we-learn-from-computer-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>18 - Why Video Games Are Good For You</title>
		<link>http://www.acagamic.com/specials/advent-2009/18-why-video-games-are-good-for-you/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/18-why-video-games-are-good-for-you/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 13:30:39 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmented]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=412</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=18+-+Why+Video+Games+Are+Good+For+You&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-18&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/18-why-video-games-are-good-for-you/&amp;rft.language=English"></span>
It is crystal ball time again. This time we are talking about the future of education. The claim: Game designers = Teachers. The presenter: Tim Hart. An instructional or learning technologist at the University of Maine in the USA. His presentation (with the title probably somewhat inspired by Steven Johnson’s book “Everything Good is Bad [...]]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/18-why-video-games-are-good-for-you/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>17 - Creativity Techniques for Game Design and Game Idea Generation</title>
		<link>http://www.acagamic.com/specials/advent-2009/17-creativity-techniques-for-game-design-and-game-idea-generation/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/17-creativity-techniques-for-game-design-and-game-idea-generation/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 18:53:17 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[Future Play]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[lateral thinking]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=408</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=17+-+Creativity+Techniques+for+Game+Design+and+Game+Idea+Generation&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-17&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/17-creativity-techniques-for-game-design-and-game-idea-generation/&amp;rft.language=English"></span>
Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German [...]]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/17-creativity-techniques-for-game-design-and-game-idea-generation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>16 - The Experience is The Product</title>
		<link>http://www.acagamic.com/specials/advent-2009/16-the-experience-is-the-product/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/16-the-experience-is-the-product/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 16:27:08 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[product]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=405</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=16+-+The+Experience+is+The+Product&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-16&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/16-the-experience-is-the-product/&amp;rft.language=English"></span>
Technology » Features » Experience. Experience is the product is a three-year old slidecast from Peter Merholz of Adaptive Path. In his slides, he explains the concept of product design in light of user experience and what design features successful products have. Data » Logic » User Interface was an early design approach for software, [...]]]></description>
		<wfw:commentRss>http://www.acagamic.com/specials/advent-2009/16-the-experience-is-the-product/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>15 - Epic Win: Why Games Are The Future of Learning</title>
		<link>http://www.acagamic.com/specials/advent-2009/15-epic-win-why-games-are-the-future-of-learning/</link>
		<comments>http://www.acagamic.com/specials/advent-2009/15-epic-win-why-games-are-the-future-of-learning/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 14:09:07 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Advent Calendar 2009]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[nobel]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[prize]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.acagamic.com/?p=401</guid>
		<description><![CDATA[	
	<span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.title=15+-+Epic+Win%3A+Why+Games+Are+The+Future+of+Learning&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart&amp;rft.subject=Advent+Calendar+2009&amp;rft.source=The+Acagamic&amp;rft.date=2009-12-15&amp;rft.type=blogPost&amp;rft.format=text&amp;rft.identifier=http://www.acagamic.com/specials/advent-2009/15-epic-win-why-games-are-the-future-of-learning/&amp;rft.language=English"></span>
She says: “Let’s make the future!” Jane McGonigal is a prolific alternate-reality-games designer and leads game research and development at the institute for the future. Occasionally, she also gives really cool presentations with stimulating ideas in them. Nobel prizes for game developers? Sure thing. And again, we are talking about using the power of games [...]]]></description>
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