usable game science

The Acagamic

Category: Research

Game Sound Technology and Player Interaction Repository

I recently wrote a book chap­ter (PDF) for Mark Grimshaw’s book Game Sound Technology and Player Interaction: Concepts and Developments pub­lished by IGI Global. Since the book is rather expen­sive, a list of the chap­ters was com­piled by the authors, which can be down­loaded from their web­sites. I think, this book deserves to be read by every­one interested [...]

The Gamification of Steam

Whether you like the new buzz term or not. Gamification — that is the use of engag­ing play­ing prin­ci­ples applied to desk­top and con­sumer appli­ca­tions, prod­ucts, and ser­vices — is a big thing in research and (non-game) indus­try. Even SIGCHI was kind enough to let us orga­nize a CHI 2011 work­shop on gam­i­fi­ca­tion. It is inter­est­ing that [...]