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	<title>The Acagamic &#187; Game Metrics</title>
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		<title>Game Industry Sales Data</title>
		<link>http://www.acagamic.com/research/stats/game-industry-sales-data/</link>
		<comments>http://www.acagamic.com/research/stats/game-industry-sales-data/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 21:33:25 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Game Metrics]]></category>
		<category><![CDATA[Statistics]]></category>
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		<category><![CDATA[industry]]></category>
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		<category><![CDATA[sales]]></category>
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Popular Data Sources After blogging about the Top 50 game developers, I got more interested in the revenue of the game industry. I have been searching for good game industry sales data for a while, since the NPD group figures are not easy to come by and studies related to revenue usually cost quite a [...]]]></description>
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		<title>Combining eye tracking and biometrics with game metrics logging</title>
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		<pubDate>Sat, 17 Jan 2009 15:18:28 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Biometrics]]></category>
		<category><![CDATA[Eye Tracking]]></category>
		<category><![CDATA[Game Metrics]]></category>
		<category><![CDATA[Psychophysiology]]></category>
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		<category><![CDATA[development]]></category>
		<category><![CDATA[eyetracking]]></category>
		<category><![CDATA[logging]]></category>
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The Research Paper Based on collaborative work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently published a paper on the integration of game metrics logging with biometric measures (as well as eye tracking). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is available in [...]]]></description>
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		<title>Shoot To Thrill – Biofeedback in Games and Player Experience</title>
		<link>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/</link>
		<comments>http://www.acagamic.com/features/shoot-to-thrill-%e2%80%93-biofeedback-in-games-and-player-experience/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 16:55:54 +0000</pubDate>
		<dc:creator>The Acagamic</dc:creator>
				<category><![CDATA[Biometrics]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Game Metrics]]></category>
		<category><![CDATA[Psychophysiology]]></category>
		<category><![CDATA[adrenaline]]></category>
		<category><![CDATA[biosensor]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[physiological]]></category>
		<category><![CDATA[psychophysiology]]></category>
		<category><![CDATA[shoot]]></category>
		<category><![CDATA[thrill]]></category>

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I was unprepared when opening the latest edition of favorite industry magazine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into saccadic overload, I could feel my lacrimal glands kicking in leading to an overlubrication [...]]]></description>
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