Game Metrics, Statistics

Game Industry Sales Data

Popular Data Sources

After blog­ging about the Top 50 game devel­op­ers, I got more inter­est­ed in the rev­enue of the game indus­try. I have been search­ing for good game indus­try sales data for a while, since the NPD group fig­ures are not easy to come by and stud­ies relat­ed to rev­enue usu­al­ly cost quite a bit (e.g. game devel­op­er research). Everyone knows about about favorite indus­try sources like VG Chartz, Metacritic, and GameStats. The lat­ter two are more con­cerned with rat­ing data while the first is def­i­nite­ly inter­est­ing for peo­ple inter­est­ed in sales fig­ures. However, some oth­er real­ly cool and help­ful sites turned up when I start­ed look­ing for game sales increase over the last decade in the US, which by the way looks like the fol­low­ing:

Game Industry Revenue

Video game industry revenue in the US (1995-2008)

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Biometrics, Eye Tracking, Game Metrics, Psychophysiology, Research

Combining eye tracking and biometrics with game metrics logging

The Research Paper

Based on col­lab­o­ra­tive work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recent­ly pub­lished a paper on the inte­gra­tion of game met­rics log­ging with bio­met­ric mea­sures (as well as eye track­ing). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is avail­able in the Lecture Notes in Computer Science (LNCS 5294/2008) book series (ISBN: 978–3-540–88321-0) by Springer Verlag. The paper was based part­ly on recent dis­tin­guished stu­dent work (pub­lished in the Game Career Guide) con­duct­ed with­in the FUGA project and in the Game and Media Arts Lab. I thought, it would a good oppor­tu­ni­ty to share the slides from the pre­sen­ta­tion last year on this blog. Continue read­ing