Archive for

You are browsing the archives of Research.

Digital Game Research, User Experience and the Brain

User Experience Recently, my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective. Digital Game [...]

Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game

Eye tracking has – for quite a while – attracted game researchers to use this exciting technology to interact with new media, especially games, since from a viewpoint of game accessibility, it opens gaming up to people with severe motor disabilities. At the COGAIN conference in May, we have presented a paper with results from [...]

Three Eye Tracking Conferences for Professionals and Researchers in 2009

Only time for a short post: Three eye tracking events you should watch out for in 2009 The 15th European Conference on Eye Movements (ECEM 2009) takes places from 23rd – 27th August 2009 at the University of Southampton in the UK. Definitely more an industry event, abstracts of only 200 words have to be [...]

Three Cool Things You Wish You Knew Before About Bibliometrics

Biblio… WTF? Yeah, you think, here is the science guy with his words again, but actually bibliometrics is a a good set of methods to understand and study research in your field of interest. Usually, all it requires is a publication search engine, like Scirus, ISI Web of Science (you need an institutional login), Google [...]

Game Industry Sales Data

Popular Data Sources After blogging about the Top 50 game developers, I got more interested in the revenue of the game industry. I have been searching for good game industry sales data for a while, since the NPD group figures are not easy to come by and studies related to revenue usually cost quite a [...]

Combining eye tracking and biometrics with game metrics logging

The Research Paper Based on collaborative work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently published a paper on the integration of game metrics logging with biometric measures (as well as eye tracking). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is available in [...]

Top Ten Eye Tracking Blogs

Background Information When going on the prowl for a new article, the young academic researcher, who is not too familiar with all the big names, research venues and journals typically starts their research looking the desired topic up in books, wikipedia (or other dictionaries) and most recently also in blogs (which happen to be increasingly [...]

Shoot To Thrill – Biofeedback in Games and Player Experience

I was unprepared when opening the latest edition of favorite industry magazine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into saccadic overload, I could feel my lacrimal glands kicking in leading to an overlubrication [...]