usable game science

The Acagamic

Category: Features

Shoot To Thrill – Biofeedback in Games and Player Experience

I was unpre­pared when open­ing the lat­est edi­tion of favorite indus­try mag­a­zine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into sac­cadic over­load, I could feel my lacrimal glands kick­ing in lead­ing to an over­lu­bri­ca­tion of my [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neu­rotech­nol­ogy for games is def­i­nitely on the rise. Usability and inter­ac­tion research in games and player expe­ri­ence as well, judg­ing from the pos­i­tive recep­tion of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are help­ful to you. If [...]