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news and miscellaneous

Sound and Immersion in the First-Person Shooter at Audio Mostly 2008

Our paper “Sound and Immersion in the First-Person Shooter: Objectively Measuring the Player’s Sonic Experience” got accepted at the Audio Mostly 2008 conference a while ago and thanks to Inger’s blog I discovered that their conference program is now online as well. It is the first paper in the first session! That really is kind [...]

GameCareerGuide publishes theses from my students

GameCareerGuide publishes theses from my students

Two students I supervised last year have finished their theses this year. We decided to hand their work in for publishing in the GameCareerGuide this month and they did publish both works. Both theses were conducted as part of the EU-financed research project FUGA and both achieved outstanding grades at their respective defenses. The publications [...]

Games Week at The Guardian

Everybody still searching for an excuse of the cultural impact or significance of games, will be delighted to hear that the guardian site has decided to have a whole week dedicated to press coverage of gaming. This special includes a tech weekly gaming related podcast, an over-the-top statement piece from acclaimed MUD godfather Richard Bartle [...]

Gippblock wins the Game Concept Challenge 2008

Yesterday was a big day for small student developers in Karlshamn, Sweden. Many of the students (from SOFE) have been working day and night for the last seven weeks to get their game concept presentations done. They presented their game concepts in the form of a games pitch to the international jury (with big publishers [...]