Sound and Immersion in the First-Person Shooter at Audio Mostly 2008

by The Acagamic

Our paper “Sound and Immersion in the First-Person Shooter: Objectively Measuring the Player’s Sonic Experience” got accepted at the Audio Mostly 2008 con­fer­ence a while ago and thanks to Inger’s blog I dis­cov­ered that their con­fer­ence pro­gram is now online as well. It is the first paper in the first ses­sion! That really is kind of cool! I would like to go to the con­fer­ence, but my sched­ule this month is busier than ever with teach­ing my new course “Game Systems Engineering” (part of our Game Design Master’s pro­gram) and prepar­ing my talk for the paper “Log who’s play­ing: psy­chophys­i­o­log­i­cal game analy­sis made easy through event log­ging”, which will be pre­sented at the International con­fer­ence on Fun and Games in Eindhoven, fol­lowed directly by a meet­ing of our EU FUGA (“Fun of Gaming”) project, which is now com­ing close to its end. The lat­ter being the rea­son for me not attend­ing Audio Mostly 2008, where it would have been great to meet some research friends that will give talks there as well. But, nev­er­the­less, I have not seen my FUGA col­leagues in a while and it is great to meet them again and see how our projects are pro­gress­ing. Looking for­ward to the next weeks.

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