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	<title>Comments on: Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents</title>
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	<link>http://www.acagamic.com/broadcast/silver-gamers-enjoy-playing-brain-training-games-more-than-adolescents/</link>
	<description>usable game science</description>
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		<title>By: Making Games Accessible for Everyone « The Acagamic</title>
		<link>http://www.acagamic.com/broadcast/silver-gamers-enjoy-playing-brain-training-games-more-than-adolescents/comment-page-1/#comment-390</link>
		<dc:creator>Making Games Accessible for Everyone « The Acagamic</dc:creator>
		<pubDate>Sun, 20 Dec 2009 17:48:17 +0000</pubDate>
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		<description>[...] As gamers grow older the problem of interacting with games may grow (and they might become part of the accessible problem statistics), but a large number of disabled people are currently excluded from playing games. This should not be a problem as games in general are about researching alternative forms of interaction and thus different interaction forms should be available in games, some of them may even be included as gameplay modes (adding bonus value to the product). Before we talk about this some more, first have a look at this presentation. [...]</description>
		<content:encoded><![CDATA[<p>[...] As gamers grow older the problem of interacting with games may grow (and they might become part of the accessible problem statistics), but a large number of disabled people are currently excluded from playing games. This should not be a problem as games in general are about researching alternative forms of interaction and thus different interaction forms should be available in games, some of them may even be included as gameplay modes (adding bonus value to the product). Before we talk about this some more, first have a look at this presentation. [...]</p>
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