Broadcast

Series on XNA Game Engine Development

Over at the “Running on Empty” blog, there is cur­rent­ly a nice series on game engine devel­op­ment with XNA in the mak­ing. It looks nice to actu­al­ly watch some­one doing such a major task and blog­ging about it. Also, for all stu­dents inter­est­ed in pro­gram­ming their own, this is a good place to watch.

So far, there have been posts on devel­op­ing the base engine (graph­ics, hard­ware lay­er, inputs, etc.), scene man­age­ment, view­port man­age­ment, physics, sky and ter­rain as well as a look into inte­grat­ing a world builder tool. The only appar­ent ques­tion with these step-by-step approach­es is of course if he man­ages to bring it to clo­sure at some point or whether this goes on for­ev­er as he sees fit for his engine. Nevertheless, a good start­ing point, if you are inter­est­ed in cre­at­ing your own game engine in XNA.

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