Gippblock wins the Game Concept Challenge 2008

by The Acagamic

Concept art for the GippBlock game by Sebastian Claesson of SOFEYesterday was a big day for small stu­dent devel­op­ers in Karlshamn, Sweden. Many of the stu­dents (from SOFE) have been work­ing day and night for the last seven weeks to get their game con­cept pre­sen­ta­tions done. They pre­sented their game con­cepts in the form of a games pitch to the inter­na­tional jury (with big pub­lish­ers like Sony and Microsoft being involved). Many of the games were excel­lent and fea­tured awe­some graph­ics. However, it was a rather small, casual game, which had its focus on design that took home the main award: Gipplock (see con­cept art by Sebastian Claesson). It is a game very sim­i­lar to Eets, where you have to direct a lit­tle snaily crea­ture towards the end of each level using a num­ber of blocks that can have dif­fer­ent fea­tures. Although the playable ver­sion pre­sented was still a bit buggy in places, I really enjoyed the game, when I tested it. Now, the Team won a bud­get to keep devel­op­ing for the next year and who knows, they will maybe find a pub­lisher for their game by then.

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