Lennart

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GameCareerGuide publishes theses from my students

GameCareerGuide publishes theses from my students

Two students I supervised last year have finished their theses this year. We decided to hand their work in for publishing in the GameCareerGuide this month and they did publish both works. Both theses were conducted as part of the EU-financed research project FUGA and both achieved outstanding grades at their respective defenses. The publications [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to [...]

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference).
While last year, I [...]

Nordic Game Research Network PhD Seminar

The Nordic Game Research Network invites PhD candidates in Scandinavia within computer game research to participate in a PhD seminar held at Aalborg University in Denmark around June 17–19, 2008. You can get 3 ECTS out of it and they pay travel expenses (economy class & public transportation) and accommodation for you. You need to [...]