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Game Sound Technology and Player Interaction Repository

Game Sound Technology and Player Interaction …

I recently wrote a book chapter (PDF) for Mark Grimshaw's book Game Sound Technology and Player Interaction: Concepts and Developments published by IGI Global. Since the book is rather expensive,…

Game Sound Technology and Player Interaction …
The Gamification of Steam

The Gamification of Steam

Whether you like the new buzz term or not. Gamification - that is the use of engaging playing principles applied to desktop and consumer applications, products, and services - is…

The Gamification of Steam
Digital Game Research, User Experience and the Brain

Digital Game Research, User Experience and th…

User Experience

Recently, my research was featured in an article by Harry Brignull for the UX community, entitled "UX for videogame design: Gameplay Research", where he describes succinctly what some of…

Digital Game Research, User Experience and th…
My GDC Canada Experience - Day Two

My GDC Canada Experience - Day Two

Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one.
Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would…

My GDC Canada Experience - Day Two
Lean, scientific, effective presentations

Lean, scientific, effective presentations

In the sixties Marshall McLuhan already said that "the medium through which information is transmitted strongly influences how the information will be received by its audience". Even today some people…

Lean, scientific, effective presentations
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