Game Sound Technology and Player Interaction Repository
Game Sound Technology and Player Interaction …
I recently wrote a book chapter (PDF) for Mark Grimshaw's book Game Sound Technology and Player Interaction: Concepts and Developments published by IGI Global. Since the book is rather expensive,…
The Gamification of Steam
The Gamification of Steam
Whether you like the new buzz term or not. Gamification - that is the use of engaging playing principles applied to desktop and consumer applications, products, and services - is…
Digital Game Research, User Experience and the Brain
Digital Game Research, User Experience and th…
User Experience
Recently, my research was featured in an article by Harry Brignull for the UX community, entitled "UX for videogame design: Gameplay Research", where he describes succinctly what some of…
My GDC Canada Experience - Day Two
My GDC Canada Experience - Day Two
Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one.
Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would…
Lean, scientific, effective presentations
Lean, scientific, effective presentations
In the sixties Marshall McLuhan already said that "the medium through which information is transmitted strongly influences how the information will be received by its audience". Even today some people…