Relatively fresh
- This space is intentionally left blank
- 24 – Merry Christmas
- 23 – Happiness – The State of The Art
- 22 – The Future of Work
- 21 – Game User Research: Making Games Better
- 20 – Making Games Accessible for Everyone
- 19 – What Can We Learn From Computer Games?
- 18 – Why Video Games Are Good For You
- 17 – Creativity Techniques for Game Design and Game Idea Generation
- 16 – The Experience is The Product
- 15 – Epic Win: Why Games Are The Future of Learning
- 14 – The intelligent game designer: Game design as a new domain for automated discovery
- 13 – Gaming it: What User Experience Designers can learn from Game Designers
- 12 – The Future of Social Networking with Augmented Reality
- 11 – Designing a Game Changer
- 10 – An Introduction to User-Centered Design Techniques (for Games)
- 9 – Four Keys To Fun: Designing Viral Distribution
- 8 – GamerDNA: Trends in Online Gaming, Blurring Lines Between Casual and Hardcore
- 7 – Video Gaming Trends and Statistics
- 6 – Pleasurability, User Experience and Emotional Design
- 5 – Basics of what you need to know about eye tracking
- 4 – Player Engagement, In-Game Advertising, Neuromarketing and User Experience
- 3 – Serious Health Games for Stroke Rehabilitation
A little stale
- 2 – What’s in a game? Using game design questions and techniques to create engagement in web applications
- 1 – Virtual Goods: How and Why They Work
- Some interesting calls for papers and my dissertation
- Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents
- Digital Game Research, User Experience and the Brain
- Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game
- Project Natal and the Future of Gaming
- My GDC Canada Experience – Day Two
- My GDC Canada Experience – Day One
- Worldwide Game Research Clusters Map
- Three Eye Tracking Conferences for Professionals and Researchers in 2009
- Three Cool Things You Wish You Knew Before About Bibliometrics
- 7 Killer Tips for Making a Game in 48 Hours from Global Game Jam
- Top 5 Mailing Lists Every Game Researcher Should Know
- Game Industry Sales Data
- Combining eye tracking and biometrics with game metrics logging
- Survey about your thoughts, opinions and feelings about digital games and advertising
- Top Ten Eye Tracking Blogs
- Shoot To Thrill – Biofeedback in Games and Player Experience
- Sound and Immersion in the First-Person Shooter at Audio Mostly 2008
- Next DiGRA 2009 conference in the UK
- Internationalisation Travelogue
- GameCareerGuide publishes theses from my students
Oldies but goldies
- Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture
- Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
- Nordic Game Research Network PhD Seminar
- Games Week at The Guardian
- Gippblock wins the Game Concept Challenge 2008
- Real-time integration of eye tracking and EEG
- Series on XNA Game Engine Development
- Fun with Steam Statistics
- Top 50 Game Development Studios 2008
- Psychophysiology of James Bond in Wired
- Presentation at School of Future Entertainment
- Done!
- Short video on our Dreamhack 2007 experiments
- Make your Christmas games list with Wishlistr
- What jobs are there in the games industry?
- Situated Play proceedings now online
- Game Conference Planning 2008
- The Acagamic will be reborn soon
- GDC 2007 Day One Roundup
- Game Research – Getting started 2006
- Lean, scientific, effective presentations
- A game development Master’s thesis: Facilitating the Education of Game Development
