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The Acagamic

usable game science

Relatively fresh

  • This space is intentionally left blank
  • 24 – Merry Christmas
  • 23 – Happiness – The State of The Art
  • 22 – The Future of Work
  • 21 – Game User Research: Making Games Better
  • 20 – Making Games Accessible for Everyone
  • 19 – What Can We Learn From Computer Games?
  • 18 – Why Video Games Are Good For You
  • 17 – Creativity Techniques for Game Design and Game Idea Generation
  • 16 – The Experience is The Product
  • 15 – Epic Win: Why Games Are The Future of Learning
  • 14 – The intelligent game designer: Game design as a new domain for automated discovery
  • 13 – Gaming it: What User Experience Designers can learn from Game Designers
  • 12 – The Future of Social Networking with Augmented Reality
  • 11 – Designing a Game Changer
  • 10 – An Introduction to User-Centered Design Techniques (for Games)
  • 9 – Four Keys To Fun: Designing Viral Distribution
  • 8 – GamerDNA: Trends in Online Gaming, Blurring Lines Between Casual and Hardcore
  • 7 – Video Gaming Trends and Statistics
  • 6 – Pleasurability, User Experience and Emotional Design
  • 5 – Basics of what you need to know about eye tracking
  • 4 – Player Engagement, In-Game Advertising, Neuromarketing and User Experience
  • 3 – Serious Health Games for Stroke Rehabilitation

A little stale

  • 2 – What’s in a game? Using game design questions and techniques to create engagement in web applications
  • 1 – Virtual Goods: How and Why They Work
  • Some interesting calls for papers and my dissertation
  • Silver Gamers Enjoy Playing Brain-Training Games More Than Adolescents
  • Digital Game Research, User Experience and the Brain
  • Gaming and Eye Tracking: Gameplay Experience in a Gaze Interaction Game
  • Project Natal and the Future of Gaming
  • My GDC Canada Experience – Day Two
  • My GDC Canada Experience – Day One
  • Worldwide Game Research Clusters Map
  • Three Eye Tracking Conferences for Professionals and Researchers in 2009
  • Three Cool Things You Wish You Knew Before About Bibliometrics
  • 7 Killer Tips for Making a Game in 48 Hours from Global Game Jam
  • Top 5 Mailing Lists Every Game Researcher Should Know
  • Game Industry Sales Data
  • Combining eye tracking and biometrics with game metrics logging
  • Survey about your thoughts, opinions and feelings about digital games and advertising
  • Top Ten Eye Tracking Blogs
  • Shoot To Thrill – Biofeedback in Games and Player Experience
  • Sound and Immersion in the First-Person Shooter at Audio Mostly 2008
  • Next DiGRA 2009 conference in the UK
  • Internationalisation Travelogue
  • GameCareerGuide publishes theses from my students

Oldies but goldies

  • Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture
  • Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin
  • Nordic Game Research Network PhD Seminar
  • Games Week at The Guardian
  • Gippblock wins the Game Concept Challenge 2008
  • Real-time integration of eye tracking and EEG
  • Series on XNA Game Engine Development
  • Fun with Steam Statistics
  • Top 50 Game Development Studios 2008
  • Psychophysiology of James Bond in Wired
  • Presentation at School of Future Entertainment
  • Done!
  • Short video on our Dreamhack 2007 experiments
  • Make your Christmas games list with Wishlistr
  • What jobs are there in the games industry?
  • Situated Play proceedings now online
  • Game Conference Planning 2008
  • The Acagamic will be reborn soon
  • GDC 2007 Day One Roundup
  • Game Research – Getting started 2006
  • Lean, scientific, effective presentations
  • A game development Master’s thesis: Facilitating the Education of Game Development
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    Recent Posts

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      01-28-2010
    • 24 – Merry Christmas
      12-24-2009
    • 23 – Happiness – The State of The Art
      12-23-2009

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