usable game science

The Acagamic

Month: March, 2011

Reward anticipation - A powerful tool for game design

A neu­ro­bi­o­log­i­cal under­stand­ing of games has at its core the dopamin­er­gic reward sys­tem [cite]10.1145/1920778.1920780[/cite]. The the nucleus accum­bens, which is also dubbed the plea­sure cen­ter of the brain, is cur­rently under­stood as the crit­i­cal brain region asso­ci­ated with the neu­ro­trans­mit­ter dopamine, which in turn is impli­cated in habit for­ma­tion, reward-seeking behav­iors and addic­tion. The above [...]

Game Sound Technology and Player Interaction Repository

I recently wrote a book chap­ter (PDF) for Mark Grimshaw’s book Game Sound Technology and Player Interaction: Concepts and Developments pub­lished by IGI Global. Since the book is rather expen­sive, a list of the chap­ters was com­piled by the authors, which can be down­loaded from their web­sites. I think, this book deserves to be read by every­one interested [...]