Archive for October 2008

You are browsing the archives of 2008 October.

Shoot To Thrill – Biofeedback in Games and Player Experience

I was unprepared when opening the latest edition of favorite industry magazine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into saccadic overload, I could feel my lacrimal glands kicking in leading to an overlubrication [...]

Sound and Immersion in the First-Person Shooter at Audio Mostly 2008

Our paper “Sound and Immersion in the First-Person Shooter: Objectively Measuring the Player’s Sonic Experience” got accepted at the Audio Mostly 2008 conference a while ago and thanks to Inger’s blog I discovered that their conference program is now online as well. It is the first paper in the first session! That really is kind [...]

Next DiGRA 2009 conference in the UK

Word got out that the next DiGRA (Digital Games Research Association) conference 2009 will take place in the UK, hosted by Brunel University, West London, United Kingdom. It is themed “Breaking New Ground: Innovation in Games, Play, Practice and Theory” and the first Call for Papers goes as follows:

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