usable game science

The Acagamic

Month: October, 2008

Shoot To Thrill – Biofeedback in Games and Player Experience

I was unpre­pared when open­ing the lat­est edi­tion of favorite indus­try mag­a­zine Game Developer, when a blink on the cover should have already told me what was revealed on page 21 in this October 2008 issue. As my eyes went into sac­cadic over­load, I could feel my lacrimal glands kick­ing in lead­ing to an over­lu­bri­ca­tion of my [...]

Sound and Immersion in the First-Person Shooter at Audio Mostly 2008

Our paper “Sound and Immersion in the First-Person Shooter: Objectively Measuring the Player’s Sonic Experience” got accepted at the Audio Mostly 2008 con­fer­ence a while ago and thanks to Inger’s blog I dis­cov­ered that their con­fer­ence pro­gram is now online as well. It is the first paper in the first ses­sion! That really is kind of cool! [...]