usable game science

The Acagamic

Month: May, 2008

GameCareerGuide publishes theses from my students

Two stu­dents I super­vised last year have fin­ished their the­ses this year. We decided to hand their work in for pub­lish­ing in the GameCareerGuide this month and they did pub­lish both works. Both the­ses were con­ducted as part of the EU-financed research project FUGA and both achieved out­stand­ing grades at their respec­tive defenses. The pub­li­ca­tions are: A [...]

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neu­rotech­nol­ogy for games is def­i­nitely on the rise. Usability and inter­ac­tion research in games and player expe­ri­ence as well, judg­ing from the pos­i­tive recep­tion of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are help­ful to you. If [...]