Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience... 

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

Gippblock wins the Game Concept Challenge 2008

Yesterday was a big day for small student developers in Karlshamn, Sweden. Many of the students (from SOFE) have been working day... 

Gippblock wins the Game Concept Challenge 2008

Top 50 Game Development Studios 2008

Game Developer Magazine published a story in the March 2008 issue ranking the top 50 game development studios worldwide according to empirical... 

Top 50 Game Development Studios 2008

Internationalisation Travelogue, part 1

The summer is hot - not only in terms of weather or the wonderful German soccer team, but also considering the amount of lectures I will be giving during my stay here in Germany, mostly at the IJK in Hannover. My stay was kicked off two weeks ago, when I met competent German addiction researcher Ralf Thalemann, who is also helping out for a FUGA study helmed by Christoph (Klimmt) and the Hannover team. Christoph himself has been active in promoting FUGA to the German press. Also, after my Quo Vadis presentation and the German press echo, I would like to think the public is slowly aware that game research is actively pushing forward as an academic discipline.

The reception at Berlin’s Games Academy was also really good and I gave a few lectures. Besides having a nice test audience for my seminar workshop on game design and experience research there, it was a good opportunity to take a sneak peak at the student game projects, most of which were impressive. Next stop was the NGRN seminar with fellow PhD students from around Scandinavia, which was almost live-blogged by Mia, so go to her blog to check out the details.

This week I am back in Hannover, where I got the news that I will also be presenting at the International conference on fun and games 2008 in Eindhoven later this year. I am taking this week to dig even deeper into statistics and talk to the experts here at HTMH IJK to get some tips. Next week, I will be hitting the CVSE research group at the University of Magdeburg, where I give a talk on Evaluating Game Usability - How game research will change the face of software applications. Later that week, I will be going to TU Ilmenau and talk about “Game Experience Research - How to gather valuable information from players”, where it will be exciting to meet new faces and students interested in game research.

GameCareerGuide publishes theses from my students

Two students I supervised last year have finished their theses this year. We decided to hand their work in for publishing in the GameCareerGuide this month and they did publish both works. Both theses were conducted as part of the EU-financed research project FUGA and both achieved outstanding grades at their respective defenses. The publications are:

Quo Vadis 2008: Interaction and Psychophysiology Gaming Lecture

So, neurotechnology for games is definitely on the rise. Usability and interaction research in games and player experience as well, judging from the positive reception of the talk I gave on the Quo Vadis 2008 Entwicklerkonferenz in Berlin last week. Now, I finally found the time to upload the slides. Hope they are helpful to you. If you have any questions concerning biofeedback gaming, game usability research or interaction techniques, please do not hesitate to write an email!

Psychophysiological Game Testing Lecture at Quo Vadis Developer Conference in Berlin

After having the great chance to speak in Helsinki at our recent FUGA project meeting about Game Design and Player Emotions, where I talked about using psychophysiological measurements to validate game design elements for specific player emotions, I had the pleasure of being invited to Germany’s Quo Vadis Entwicklerkonferenz (game developers conference).

While last year, I could only interest a small number of people for the topic of our European Community FP6 NEST project: The Fun of Gaming: Measuring the Human Experience of Media Enjoyment. This year was different. I was surprised and very happy to see my talk jam-packed full with more than 80 interested people from the German games industry, research, and education.

Thanks to former Gamestar scribe Peter from the games section at Golem and a remark I made about Lara Croft’s butt, the talk has created a decent media echo in Germany.

However, unfortunately the press text people all somehow totally forgot to mention that my work is done within an EU project, which I clearly stated during my talk and especially at the end. Now, I would really like to emphasize this fact, since none of our groundbreaking work could be possible without the support of all our European partners! Also, the sites got the link to our research group wrong and directly link to bth.se, from which the Game and Media Arts Laboratory is quite hard to find.

Well, except for the minor glitches in detail and accuracy (for example we use EMG for measuring emotions, not GSR) in the text, I am pretty thankful for all the great feedback on talking at Quo Vadis and I am really excited about the fact that the game industry is looking towards academic research with interest and respect in Germany.

Guess that means we are on the right track. Stay tuned as I will be putting up the slides of my talk very soon. And to those of you that came to Quo Vadis. Thanks for your interest and contact! For all others out there that are interested in biofeedback gaming, and using eye tracker and psychophysiological methods to test gameplay features, feel free to drop me a line.